Nothing to rush.Everything to grow.
Your villagers already know what to do. They sow, water, harvest, deliver to the granary, and come home when they need a rest. No deadlines. No losing.
Open Build, choose a category and a building, then click an empty green tile. Each farm, pen, and woodland comes with a worker. Choose Land to buy any highlighted neighboring tile. There is no fixed map boundary.
Harvests keep food and wood in your store, while surplus is automatically sold for coins. Chickens produce eggs. Cows unlock at home level 2, sheep at level 3, and ducks at level 4. Harvests take two to five minutes; this village is built for longer visits. Upgrade your home for a new look, faster rest, and better harvests.
Days pass in 12 minutes. Settings let you choose gentle rain or sunshine. Gardens add flowers, a bench, and a lantern. Press H for an unobstructed view, or Home to return to the village.
Drag to rotate and tilt; right-drag or two-finger drag to pan; scroll or pinch to zoom. Escape puts down your building tool.
The farm saves locally every 15 seconds. Away-time earnings are estimated for up to 8 hours; browser throttling does not lose that progress. Export a backup in Settings.
Saved in this browser. Export a copy before switching browsers or devices.
“Dream Culture” and “Sunday Dub” by Kevin MacLeod (incompetech.com). Licensed under Creative Commons Attribution 4.0. Streamed unmodified from the artist’s public MP3 library. Royalty-free with attribution; these recordings are not public domain.
“Meadow afterglow” is synthesized in your browser with original procedural chords. No samples or recordings. It also plays if a music stream cannot load.
Every tree, villager, animal, building, and particle is made from geometry in this file. No external models, textures, or images. Rendering uses Three.js (MIT).
Planting a little corner of the world…